12 Principles Of Animation

When we want to do something in the right way, we always ask for principles and the same thing applies in terms of animation. Well I have been reading a lot of resources about it in the internet and many of them I found helpful but I catched my attention discussing not only 12 but all so 28 principles of animation.
Now you may find out the difference below...
 
12 PRINCIPLES 
1. SQUASH AND STRETCH
2. ANTICIPATION
3. STAGING
4. STRAIGHT AHEAD AND POSE TO POSE ANIMATION
5. FOLLOW THROUGH AND OVERLAPPING ACTION
6. SLOW-OUT AND SLOW-IN
7. ARCS
8. SECONDARY ACTION
9. TIMING
10. EXAGGERATION
11. SOLID DRAWING
12. APPEAL

28 PRINCIPLES

1. POSE AND MOOD
2. SHAPE AND FORM
3. ANATOMY
4. MODEL OR CHARACTER
5. WEIGHT
6. LINE AND SILHOUETTE
7. ACTION AND REACTION
8. PERSPECTIVE
9. DIRECTION
10. TENSION
11. PLANES
12. SOLIDITY
13. ARCS
14. SQUASH AND STRETCH
15. BEAT AND RY THEM
16. DEPTH AND VOLUME
17. OVERLAP AND FOLLOW THRU
18. TIMING
19. WORKING FROM EXTREME TO EXTREME
20. STRAIGHTS AND CURVES
21. PRIMARY AND SECONDARY ACTION
22. STAGING AND COMPOSITION
23. ANTICIPATION
24. CARICATURE
25. DETAILS
26. TEXTURE
27. SIMPLIFICATION
28. POSITIVE AND NEGATIVE SHAPES

 
Before i ex-plane any think about these points.
I would like to share '' What is Animation ? ''
here is some point's...

: Animation is any thing that moves on your screen like a cartoon character.
: It is the visual art of creating the illusion of motion  through the successive display of still images with  slightly perceptible changes in positioning of images.
: Animation is the illusion of movement.
: Animating = making something appear to move that doesn’t move itself
: Animation = a motion picture made from a series of drawings simulating motion by means of slight progressive changes in the drawings
: The result of animation is a series of still images assembled together in time to give the appearance of motion
: To animate means to give life to an in animate object, image, or drawing
: Anima means soul in Latin
: Animation is the art of movement expressed with images that are not taken directly from reality
: In animation, the illusion of movement is achieved by rapidly displaying many still images or frames in sequence.
: Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.



www.2011animator.blogspot.com




The 12 principles are mostly about 5 things :
  1. Acting the performance,
  2. Directing the performance, 
  3. Representing reality through drawing, 
  4. Modeling and rendering, 
  5. Interpreting real world physics and editing a sequence of actions
Little bit about 12 principles
...............................................................  
Squash and Stretch - Defining the rigidity & mass of an object by distorting its shape during an action.
Timing - Spacing actions to define the weight & size of objects & the personality of characters.
Anticipation - The preparation for an action.
Staging - Presenting an idea so that it is unmistakably clear.
Follow Through & Overlapping Action - The termination of an action & establishing its relationship to the next action.
Straight Ahead Action & Pose-To-Pose Action - The two contrasting approaches to the creation of movement.
Slow In and Out - The spacing of in-between frames to achieve subtlety of timing & movements.
Arcs - The visual path of action for natural movement.
Exaggeration - Accentuating the essence of an idea via the design & the action.
Secondary Action - The Action of an object resulting from another action
Appeal - Creating a design or an action that the audience enjoys watching.
Solid Drawing - Knowing them can dramatically improve one's ability to create good, strong poses and compose them with well crafted environments.

Little bit about 28 principles
............................................................... 
Pose and Mood -'Key poses', ‘key drawings’ or just 'keys' are terms used to describe those critical positions of an animated character or an object which depict the extreme points in its path of motion, or accents in its expression or mood. For this reason they are also called 'extremes'.

Shape And Form -Well, it can easily be explained by saying that “sphere” is to “form” while “circle” is to“shape.” Yes, this is basically true. But to architects and those who master formal art, there are many other elements and concepts to consider.“Form” and “shape” define objects situated in space. The basic difference, though, between “shape” and “form” is that “form” is in 3D while “shape” is plain 2D.

Shape and form define objects in space. Shapes have two dimensions—height and width—and are usually defined by lines. Forms exist in three dimensions, with height, width, and depth.

When you draw, your Drawing shapes (circles, squares, triangles, etc). but you should be thinking form (globes, cubes, pyramids, etc).

Anatomy-Anatomy (from the Greek word anatome,"dissection"), is a branch of natural science dealing with the structural organization of living things.Anatomy is the study of the structure and relationship between body parts. Physiology is the study of the function of body parts and the body as a whole.The branch of science concerned with the bodily structure of  humans, animals, and other organisms, esp. as revealed by dissection.
The bodily structure of an organism.






 Very soon i will provide you all the details of these points.







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